Now on preorder: Operation Overlord

Operation Overlord is a deep, historically grounded strategic wargame that simulates the Normandy invasion and the critical battles that followed from June to August 1944.

One player commands the Allied SHAEF forces, planning and executing the largest amphibious operation in history, while the opposing player takes the role of Oberbefehlshaber West, defending the Atlantic Wall and attempting to delay the Allied advance long enough to alter the course of the war.

Estimated release date: March/April 2026

Preorder now

In Development

The following games will be up for preorder soon:

Pacific Fleet

Game Designer: Hiroyuki Inose

Pacific Fleet is a strategic level game which simulates the entire Second World War in the Pacific theater, extending from December 1941 to the summer of 1945.

The Basic Game includes the campaigns in the Pacific, while the Expanded Game includes the war on the mainland in China and Russia. There are 5 scenarios.

The Far Seas

Game Designer: Martin Anderson

This is a two player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. The objective is to sink the German raiders (Allies) or to attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves.

Includes a solitaire mode!

Thirty Years of Misery

Game Designer: Brian Asklev

Thirty Years of Misery is a strategic, team-based wargame for 2–4 players that recreates the political, religious, and military struggle of the Thirty Years’ War (1618–1648). Victory is determined by religious dominance, political control of electorates and heartlands, or sudden-death events—culminating in a tense race toward the Treaty of Westphalia.

In Fours to Heaven

Game Designer: Grzegorz Kuryłowicz

In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939.

The game covers the whole campaign from it's start on the September 1st to the bitter end on October 6th and can be played in many ways, as a whole campaign or in series of smaller scenarios. Unit scale is division/regiment, 1 hex covers 10km of the real terrain.

Gateway to Falaise (Formation Series #2)

Game Designer: Andrew Glenn

This is an operational-level simulation of the Battle for Caen and the subsequent advance on Falaise following the D-Day invasion. The goal for the Allied player is to break through the German defences and capture Caen and Falaise. The goal for the German player is to halt the Allied advance.

1916 - Prelude to Blitzkrieg

Game Designer: Paul Hederer

This game will use the well-received core mechanics from CSW award winning title 1914 - Nach Paris and uses them to simulate the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces included in the game, there are truck units, emphasizing the armies early reliance on motor transport.

Saint-Lô - The capital of ruins

This first opus of the Battle for Saint-Lô invites you to relive the intensity of the fighting in the summer of 1944, at the heart of one of the decisive battles of the Normandy campaign. The Allied forces face the German army in a confrontation where every move, every decision, can change the course of history. The game's dynamic activation system brings a dose of uncertainty, faithful to the reality of a constantly evolving battlefield. The second opus will focus on the confrontation around Hill 192 and the urban battle of Saint-Lô.

We want YOU!

We are constantly looking for new game designs, so if you could imagine a cooperation with us, please drop us an email to contact@vucasims.com

Check out our podcast

Featuring an interesting guest in each episode, this podcast dives into the complexities of game design, the stories behind historical conflict simulations, and the strategies that emerge from them.

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Red Strike: Winner of 4 Charles S. Roberts Awards!

Best Operational Game
Best Hypothetical Game
The Redmond A. Simonsen Memorial Award for Outstanding Presentation - Artist Pablo Bazerque.
The Chad Jensen Memorial Breakthrough Designer Award - Yves Rettel, designer ofRed Strike
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